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− | {{CharacterBuild |
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− | <!-- Enter your Gamepedia/Twitch username, or just your name. --> |
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− | |author = Lorefashj |
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− | <!-- Name of your Build. --> |
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− | <!-- NOTE: Please keep this to (at most) 35 characters and/or 5 words. --> |
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− | <!-- DLCs required, leave blank if none, separate by comma. --> |
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− | <!-- Must use exactly "The Soroboreans" and/or "The Three Brothers", without quotes --> |
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− | |DLC = The Soroboreans, The Three Brothers |
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− | <!-- Your build type, determines the Category it is listed under. --> |
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− | <!-- Preferably use one of the existing categories on the Character Builds page --> |
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− | <!-- If none of those fit, you can use "Other", or you can suggest a new Category on the Character Builds discussion tab. --> |
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− | |type = Spellblade |
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− | <!-- Tags, used to get an idea of the build at a glance. Please separate by comma, and use tags like: {{fire}}, {{frost}}, Late-game, Early-game, etc. --> |
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− | <!-- If you don't know, you can leave this blank and someone else will fill it out. --> |
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− | |tags = {{fire}},{{frost}},{{lightning}},{{decay}},{{ethereal}},Early-game,Late-game |
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− | <!-- A brief description of the build, try to just use a few sentences or less. --> |
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− | |description = Wizard Slayer will try to block any elemental attack and "use enemies' own spells against themselves". The main dps rotation would be Mace Infusion -- Dispersion -- Gong Strike -- Mace Infusion -- Gong Strike. This build was relatively weak in arena(but playable in vanilla game), but with DLCs set up, Wizard Slayer is now Arena Champion and very interesting to play. |
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− | <br>Important:PLEASE read that 3 Q&A listed in build details BEFORE playing |
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− | <!-- Faction. Use either: Blue Chamber, Heroic Kingdom, Holy Mission, Sorobor Academy, or leave blank. --> |
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− | |faction = Heroic Kingdom |
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− | <!-- Breakthough Passive names. Eg "Well of Mana" --> |
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− | |breakthrough1 = Spellblade's Awakening |
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− | |breakthrough2 = Swift Foot |
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− | |breakthrough3 = Daredevil |
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− | <!-- The Equipment this build uses. Type the name of the item, as it is used on the wiki. Leave blank if unused. --> |
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− | |weapon = Mace of Seasons |
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− | |offhand = Tsar Shield |
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− | |helmet = Scavenger Scarf |
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− | |armor = Shadow Kazite Light Armor |
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− | |boots = Tenebrous Boots |
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− | |backpack = Brigand's Backpack |
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− | <!-- Quickslots. Can be any Item or Skill name. --> |
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− | <!-- NOTE: There is one special case, please use "Fire and Reload" instead of "Fire / Reload". --> |
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− | |quickslot1 = Mace Infusion |
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− | |quickslot2 = Gong Strike |
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− | |quickslot3 = Shield Infusion |
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− | |quickslot4 = Shield Charge |
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− | |quickslot5 = Dispersion |
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− | |quickslot6 = Probe |
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− | |quickslot7 = Mana Ward |
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− | |quickslot8 = Brace |
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− | <!-- Hide the Summary section at the top from your page? Leave blank to show it (default), enter anything (eg. hideSummary=yes) to hide it. --> |
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− | |hideSummary= |
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− | }}<!-- |
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− | That marks the end of the template. Fill our the rest of this page however you like. |
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− | ==Full Build Details== |
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− | '''''<big><u><<Important Q&A>>:</u></big>''''' |
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− | '''Q1(Just in case). Well, Wizard Slayer, I get that~ How about those melee enemies flood in game?''' |
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− | <br>A: To be clear, as claimed in description, [[Mace Infusion]] and [[Shield Infusion]] are able to block any element from any source. That means melee attacks with elemental dmg, for instance, the [[Marsh Captain]] with [[Pathfinder Claymore]](deal decay), [[Ash Giant Highmonk]](deal lightning), and etc.. For those pure physical standard enemies, they're often fragile. For Arena Bosses, pls refer to Boss Guide. |
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− | '''Q2. Flawed logic? Enemies that cast certain type of element are often quite resistant to it~''' |
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− | <br>A: True and false. That combined with long CDs is the main reason this build was weak in previous edition. However, [[Dispersion]] now inflicts corresponding Hex and [[Mace Infusion|Mace infusion]] awards Boon, together with -70% CD this build is quite strong(and fun) in arena. Additionally, its not always the case, for example [[Ghost]] and [[Gargoyle]], they are extremely vulnerable to Ethereal but ironically they deal Ethereal. |
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− | '''Q3. Why Harry Potter?''' |
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− | <br>A: You dare use my own spells against me, Potter?! .jpg |
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− | ----'''Guides:''' |
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− | This build is a mage use stamina as resource mostly, dont just play like a melee tank. You will use melee from time to time, but element should be yr main dps output. |
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− | And, its not a high dmg burst build but requires some skills, so if you really like one-shot experience, please see my [[Build:There's no turning back|other builds]]. |
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− | '''1.Breakthrough''' |
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− | [[Spellblade's Awakening]] ([[Gong Strike]]) and [[Swift Foot]] ([[Shield Infusion]]) are self-explanatory. [[Daredevil]] ([[Anticipation]]) to lower CDs which enables block chain. |
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− | Alternatively, switch [[Daredevil]] to [[Bloodlust]] if you really need 30% more element dmg and a more pleasant gameplay (Personally i prefer [[Daredevil]], more suitable in arena fights) |
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− | '''2.Factions''' |
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− | Factions need to be compatible with Breakthrough. So [[The Heroic Kingdom of Levant|Heroic Kingdom]] highly recommended if you go [[Daredevil]], otherwise [[Sorobor Academy]] to hedge lost CD reduction. Heroic Kingdom keeps the variety of dmg bonus since yr dmg type depends on yr opponents. |
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− | '''3.Mana''' |
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− | Invest 1 point only. You will have 55 in total after the main quest line. Please see '''5.Specialist Skills''' for more explanation. |
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− | '''4.Dmg Calculation''' |
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− | Dmg of [[Gong Strike]]/[[Shield Infusion]] ONLY relates to the BASE physical dmg of yr shield and ONLY benefits from elemental dmg bonus.This also applies to [[Dispersion]], i.e. to maximize dmg output, you have to use Tsar set. |
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− | Now the questions is: Why not [[Angler Shield]] or [[Zhorn's Demon Shield]], they provide higher base physical dmg? |
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− | Well, because Tsar Shield and Tsar Mace are indestructible !! |
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− | [[Gong Strike]]/[[Shield Infusion]] drops shield durability so fast and trust me you really really dont want to fight arena boss with broken shield. |
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− | '''5.Specialist Skills(By Split-Screen or Co-op)''' |
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− | [[Brains]]: Well, 15% more element dmg but 15% more stamina costs can be annoying in long-time boss fight, yr choice |
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− | [[Patience]]: 25% more dmg to [[Gong Strike]] and [[Dispersion]]~ |
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− | '''''<u>Important</u>''''': Since [[Patience]] will lower normal/special attacks by 25%, try use [[Probe]] to circumvent penalty(and receives the benefit)when fighting pure physical enemies. However, Level 4 Alertness [[Probe]] is way too clumsy, please use [[Mana Ward]] and eat blank dmg to deliberately lower Alertness level. |
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− | And, that's why you need 1 point investment in mana. |
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− | [[Cruelty]]: Fire comes the top priority in element block, making it a viable choice, but I dropped it eventually. |
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− | '''6.Equipment''' |
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− | Gameplay: Iron mace([[Unsuspected Strength]]), [[Tsar Shield]]([[Guided Arm]]), [[Scavenger Scarf]]([[Unassuming Ingenuity]]), [[Shadow Kazite Light Armor]]([[Assassin]] or [[Sang Froid]]), [[Tenebrous Boots]]([[Speed and Efficiency]]) |
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− | Arena: [[Mace of Seasons]]([[Whiplash]]) to inflict [[Elemental Vulnerability]] then switch to Tsar Mace([[Whiplash]]). Considering the rapid stability reduction from block and [[Dispersion]], you can wear [[Shadow Kazite Light Boots|Shaow Kazite Light Boots]] with [[Compass]] if you want. |
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− | '''7.Very early game''' |
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− | Travel to [[Antique Plateau]] immediately once freed from blood-price, clear that [[Bandit Hideout]] in east map to get [[Elemental Particle – Light|Elemental Particle-Light]] asap. |
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− | Enchant your Iron Mace with [[Unsuspected Strength]]. If that Arcane element didn't drop particle, delete the most recent save and try again. |
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− | ----'''Arena Boss:''' |
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− | Finally, the juicy part. This guide is way too long and I'll cover only essentials in this boss guide to keep some challenge. |
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− | Preface: The following guide is base on this very build ONLY, there're indeed easier ways to deal with bosses like grenades or 100% resistance equipment |
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− | Rating: 1 to 5 weak to strong |
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− | Abbr: [[Mace Infusion]]/[[Shield Infusion]] (MI/SI), [[Mana Ward]] (MW), [[Shield Charge]] (SC), [[Gong Strike]] (GS) |
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− | '''''-PS-: When i say Block, i mean use MI/SI to block specifically, NOT raise yr shield and press block button(Shield-Block hereinafter)''''' |
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− | '''''When i say Dont Block, its because there will be consequent attacks which''' '''will hurt u when ur still in block animation but already lose invincible frame.''''' |
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− | '''''---Spoiler Alert---''''' |
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− | 1.[[Chersonese]] |
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− | i.[[Troglodyte Queen]](R2): Well, the weakest mushroom Queen is now risen. You can MW and block her decay bolts/melee. SC + melee to interrupt her healing. |
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− | ii.[[Brand Squire]](R1): Always take advantage of his flawed AI. Face him and shield-block his perfect strike, after that immediately MI/SI, you are almost guaranteed to block his melee or decay smoke. And unfortunately, he's vulnerable to decay. |
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− | iii.[[Elite Mantis Shrimp]](R1): A very good target to practice yr block and only has 40 resistance to lightning. Dont block explosions when it raises two claws. |
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− | 2.[[Hallowed Marsh]] |
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− | i.[[Ash Giant Highmonk]](R2): Stay right next to him so you wont get hit by floating mines, MI/SI cloud > melee. His rejuvenation is very fast, dont make the fight too long. |
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− | ii.[[Elite Ash Giant|Elite Ash Giants]](R2): Pathetic Giants will be big trouble for this build if melee only, but they cast decay cloud.... |
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− | iii.[[Elite Alpha Tuanosaur]](R3): R3 for its epic hitbox, super defensive modeling. The range of mace is way too short to touch it. My solution: keep staying next to its right leg and circling from yr left hand direction, the first attack of its melee combo will miss u completely because of the modeling. Dont block its fire balls. |
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− | 3.[[Abrassar]] |
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− | i.[[Elite Crescent Shark|Elite Crescent Sharks]](R5): Drat.. Keep them in front of you and circling backwards along the edge. MI/SI when they lunge, always keep MW on before [[Dispersion]]. Be very patient and focus one shark at a time. As long as less than 3 left in the ring, you have already won. |
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− | ii.[[Calixa (Ascendant)|Calixa]] (R3): Except for her melee combo, the rest of her attack can be blocked. Also, block her second projectile not the first one. If u accidentally lose Alertness, [[Sweep Kick]] her and [[Probe]] since shes vulnerable to [[Confusion]]. |
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− | iii.[[Elite Beast Golem]](R1):Stay away and force it to shoot projectiles, simply block them and GS/SI back. |
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− | 4.[[Enmerkar Forest]] |
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− | i.[[Light Mender]] and [[Plague Doctor]](R2): Extremely interesting fight. You need to block one's spell and retaliate back to the other, skillful ! If they are really trouble for you, simply put on [[Entomber Set]] + boons + [[Elemental Resistance Potion|Resistance Potion]] to achieve 100% lightning and decay resistance. |
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− | ii.[[Elite Burning Man]](R4): No, very unfriendly boss for this build. Difficult to block because of consecutive dmg of its fire spells. Likewise, stack up fire resistance to 100% and use [[Hailfrost Mace]] or [[Skycrown Mace|Skycrown]] to melee it~ |
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− | iii.[[Immaculate (Ascendant)|Immaculate]] (R1): Sorry Alien, you are now chicken meat. Just block everything it does, preferably ethereal shockwave, and return to it. |
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− | 5.[[Antique Plateau]] |
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− | i.[[Immaculate's Bird]](R1): Have some mercy, will you? By the way, dont block its [[Prismatic Flurry]] (Very obvious action). |
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− | ii.[[Elite Sublime Shell]](R2):Very easy to block. Stay near its left hand, avoid its right-hand punch and block the rest. Good [[Dispersion]] timing when it slams ground |
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− | iii.[[Elite Boozu]](R2): Clumsy Boozu, every attack can be blocked. Keep circling to its rear part and GS or [[Dispersion]] |
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− | 6.[[Caldera]] |
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− | i.[[Grandmother]] (R3): Use [[Elite Krypteia Witch|Mage]] spells against that [[Elite Krypteia Warrior|Warrior]], dont stay too far away from the Warrior since he will lay traps instead. |
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− | ii.[[Elite Torcrab]] (R2): Stay right next to it and force it to melee(Blockable). |
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− | iii.[[Unknown Arena/New Sirocco|Elite Gargoyles]](R1): Except for that expensive arena ticket, those Gargoyles wont give u any trouble. Just stay away and wait for its Urn Smash. |
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− | iv.[[Elite Crimson Avatar]](R4): Not a big problem anymore, Wizard Slayer can make it a turn based battle. Focus on its melee/ beam/ big fire balls(Especially!). If you can keep retaliating with fire infused attacks, it will die "quick and pain"~ |
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− | ==Combos== |
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− | <!-- You can use the ActionCombo template if you wish, but you don't have to if it doesn't suit your needs. |
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− | Currently you can add up to 15 actions in a combo template. Simply keep adding "action4, action5" etc.., or remove all but 1 if you want. |
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− | See the page "Template:ActionCombo" for more information about this template. |
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− | {{ActionCombo |
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− | |name=My Combo Name |
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− | |action1=Discipline Potion |
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− | |action2=Flash Onslaught |
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− | |action3=Puncture |
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− | }} |
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− | END ACTIONCOMBO EXAMPLE, copy+paste the template if you want to use it. |
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− | --> |
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− | ==See Also== |
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− | * [[Character Builds]] |
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− | *[[Build:There's no turning back]] |
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− | [[Category:Character Builds]] |
Latest revision as of 05:22, 5 January 2022
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