Effects
Effects (sometimes called Status Effects) are temporary or permanent conditions in Outward. Some Effects apply only to the player, while others can apply to Enemies as well. Use Food, Potions, Skills or Equipment to gain, inflict, or remove effects.
Contents
Buildup
Buildup is an aspect of on-hit effects, most commonly Hex and DoT effects inflicted by Weapons, Enemies and Skills.
In order for an Effect to be applied, it must reach 100% buildup. If the effect is applied again when the target is already inflicted, it will refresh the timer on the effect.
Each time the on-hit effect registers, the buildup from the source is added to the current total, until it reaches 100%. So for example a Weapon which has an effect with 60% buildup, it will takes two hits to apply. For a skill with 15% buildup, it would take 7 hits to apply.
All Buildup falls by 3% per second, so it would take 33 seconds to fall from 100% to 0% buildup.
Status Resistance
In The Three Brothers DLC, items and effects can grant
Status Effect Resistance. This resistance is to the Buildup (see above) of the Status Effect.
The stat reduces the build-up of status effects as a multiplier. That means that if you were inflicted with 50% Buildup of a Status Effect and you had 10% Status Resistance, it would reduce the Buildup to 45%.
Non-Buildup sources of status effects are not affected by Status Resistance, and will be applied instantly even with 100% resistance. If a Buildup% is listed for the effect on the Wiki (even 100+%) then it can be resisted, otherwise there is a chance it cannot be resisted.
Positive Effects
Vital
Icon | Name | Duration | Effects |
---|---|---|---|
Bandages (Effect) | 40 seconds | Health Recovery (+0.5/s) | |
Extreme Mana Recovery | 30 seconds | Recover 8 ![]() | |
Healing Water (Effect) | 180 seconds |
| |
Health Recovery | 600 seconds | Health Recovery (+0.2~0.5/s) | |
Mana Ratio Recovery | 600 seconds | Mana Recovery (0.15% to 0.25% / second) | |
Sparkling Water (Effect) | 180 seconds |
| |
Stamina Recovery | 900 seconds | Stamina Recovery (+0.3~1.2/s) | |
Water Effect | 180 seconds | Recover 0.3 ![]() +10 ![]() |
Boon
Icon | Name | Duration | Effects |
---|---|---|---|
Blessed | 240 seconds | ||
Cool | 240 seconds | ||
Discipline | 240 seconds |
| |
Mist | 240 seconds | ||
Possessed | 240 seconds | ||
Rage | 240 seconds |
| |
Warm | 240 seconds |
Buff
Imbue
Icon | Name | Duration | Effects |
---|---|---|---|
Blood Bullet Imbue | ∞ | Next shot deals Decay damage. Pistol's damage is converted to ![]() Damage multiplier: 0.8x | |
Decay Shield Imbue | 600 seconds | ![]() | |
Divine Light Imbue | 180 seconds | Increases base damage by 25% as ![]() ![]() Emits light | |
Ethereal Shield Imbue | 600 seconds | ![]() | |
Fire Imbue | 90 seconds | Increases damage by 10% as ![]() ![]() | |
Fire Shield Imbue | 600 seconds | ![]() | |
Frost Bullet Imbue | ∞ | Next shot creates a ![]() Inflicts Slow Down, Crippled and pistol's effects | |
Frost Imbue | 90 seconds | Increases damage by 10% as ![]() ![]() | |
Frost Shield Imbue | 600 seconds | ![]() | |
Greater Decay Imbue | 180 seconds | Increases damage by 20% as ![]() | |
Greater Ethereal Imbue | 180 seconds | Increases base damage by 10% as ![]() | |
Greater Fire Imbue | 180 seconds | Increases damage by 10% as ![]() ![]() Inflicts Burning (40%) | |
Greater Frost Imbue | 180 seconds | Increases damage by 10% as ![]() ![]() Inflicts Slow Down (40%) | |
Greater Lightning Imbue | 180 seconds | Increases damage by 10% as ![]() ![]() | |
Greater Poison Imbue | 180 seconds | Weapon inflicts Extreme Poison (40% buildup) | |
Infuse Blood (Imbue) | 180 seconds |
| |
Infuse Mana (Imbue) | 180 seconds | Increases damage by 25% as ![]() ![]() | |
Lightning Imbue | 90 seconds | Increases damage by 10% as ![]() ![]() | |
Lightning Shield Imbue | 600 seconds | ![]() | |
Mystic Fire Imbue | 180 seconds | Increases damage by 25% as ![]() ![]() Inflicts Burning (49%) | |
Mystic Frost Imbue | 180 seconds | Increases damage by 25% as ![]() ![]() Inflicts Slow Down (49%) | |
Poison Imbue | 90 seconds | Weapon inflicts Poisoned (40% buildup) | |
Shatter Bullet Imbue | ∞ | Next shot deals high ![]() ![]() | |
Wind Imbue | 180 seconds |
|
Weather
Icon | Name | Duration | Effects |
---|---|---|---|
Cold Weather Def Up | 240 seconds | +15 ![]() | |
Hot Weather Defense | 240 seconds | +15 ![]() | |
Weather Defense | 600 seconds |
| |
Wet | 8 Seconds | -2 ![]() -25 ![]() +25 ![]() |
Sleep
Icon | Name | Duration | Effects |
---|---|---|---|
Sleep: Calygrey Bone Cage | 2400 seconds (40 minutes) | ||
Sleep: Camo Tent | 2400 seconds (40 minutes) | ||
Sleep: Corruption Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Ethereal Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Fire Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Fur Tent | 2400 seconds (40 minutes) |
| |
Sleep: Ice Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Lightning Totemic Lodge | 2400 seconds (40 minutes) | ||
Sleep: Luxury Tent | 2400 seconds (40 minutes) |
| |
Sleep: Mage Tent | 2400 seconds (40 minutes) |
| |
Sleep: Plant Tent | 2400 seconds (40 minutes) |
| |
Sleep: Simple Tent | 2400 seconds (40 minutes) |
| |
Sleep: Berg | 2400 seconds (40 minutes) |
| |
Sleep: Cierzo | 2400 seconds (40 minutes) |
| |
Sleep: City Hall | 2400 seconds (40 minutes) |
| |
Sleep: Embassy | 2400 seconds (40 minutes) |
| |
Sleep: Giants | 2400 seconds (40 minutes) | ||
Sleep: Harmattan | 2400 seconds (40 minutes) | ||
Sleep: Levant | 2400 seconds (40 minutes) |
| |
Sleep: Monsoon | 2400 seconds (40 minutes) | ||
Sleep: New Sirocco | 2400 seconds (40 minutes) |
Other Positive
Icon | Name | Duration | Effects |
---|---|---|---|
Alert | 240 seconds |
| |
Blood Leech | 120 seconds | Leech -0.41% of Blood Leech Victim's ![]() | |
Corruption Recovery | 300 seconds | -1 ![]() | |
Corruption Resistance | 300 seconds | ~20-50 ![]() | |
Force Bubble | 4 seconds | ||
Gift of Blood | 60 seconds | ||
Gift of Blood Ally | 10 seconds |
| |
Prime | 180 seconds | Instantly resets the cooldown of the next skill used in the next 3 minutes | |
Unerring Read | 20 seconds | Cancels the next hit received in the next 20 seconds |
Negative Effects
Hex
Icon | Name | Duration | Effects |
---|---|---|---|
Chill | 240 seconds | ||
Confusion | 240 seconds |
| |
Curse | 240 seconds | ||
Doomed | 240 seconds | ||
Haunted | 240 seconds | ||
Pain | 240 seconds |
| |
Scorched | 240 seconds |
Debuff
Icon | Name | Duration | Effects |
---|---|---|---|
Aetherbomb | 15 seconds (30 sec for Players) | After 15 seconds, deals severe ethereal damage. | |
Breathless | 30 seconds | -100% ![]() | |
Crippled | 10 seconds |
| |
Despirited | 30 seconds | +50% ![]() | |
Dizzy | 60 seconds |
| |
Drawback | 15 seconds |
| |
Elemental Vulnerability | 240 seconds | ||
Full Petrification | n/a | Counts as if you’ve been Defeated. Can be revived by an ally to revert back to Mild Petrification. | |
Hampered | 6 seconds | Reduces movement speed to 0% and cannot perform dodges. | |
Mild Petrification | ∞ | ||
Panic | 10 seconds | Removes Physical, Elemental and impact resistances. | |
Sapped | 60 seconds |
| |
Slow Down | 90 seconds |
| |
Status Build up Resistance Down | 120 seconds | -30% ![]() | |
Weaken | 60 seconds |
DoT
Icon | Name | Duration | Effects |
---|---|---|---|
Blaze | 30 seconds | Deals 1.25 ![]() | |
Bleeding | 120 seconds | On Player: -0.5% ![]() On Enemies: -0.29% ![]() | |
Burning | 40 seconds | On Player: 2 ![]() On Enemies: 3 ![]() | |
Extreme Bleeding | 120 seconds | On Player: -1% ![]() On Enemies: -0.41% ![]() | |
Extreme Poison | 90 seconds | On Player: 3 ![]() On Enemies: 4 ![]() | |
Holy Blaze | 30 seconds | Take 6 Lightning Damage per second. | |
Marsh High Poison | 2 seconds | 5 Decay damage per second | |
Marsh Poison | 20 seconds | 1 Decay damage per second | |
Plague | 90 seconds | Take 4 Decay Damage per second. Contagious. | |
Poisoned | 90 seconds | On Player: 1 ![]() On Enemies: 1.5 ![]() | |
Sulphur Poisoning | 20 seconds | Take 1 Decay Damage per second. |
Disease
Icon | Name | Duration | Effects |
---|---|---|---|
Ambraine Withdrawal | ∞ |
| |
Cold | ∞ |
| |
Indigestion | ∞ |
| |
Infection | ∞ |
Needs
Icon | Name | Duration | Effects |
---|---|---|---|
Needs: Cold | ∞ | Movement Speed -15% Chance to receive Cold (Disease) Can become more severe | |
Needs: Hot | ∞ | Stamina Costs +50% | |
Needs: Hungry | ∞ | Max Health decreases 3x faster | |
Needs: Thirsty | ∞ | Max Stamina decreases 3x faster | |
Needs: Tired | ∞ | -15~30% ![]() +0.2~0.3 ![]() |
Corruption
Icon | Name | Duration | Effects |
---|---|---|---|
Corrupted | ∞ | Positive:Negative: | |
Defiled | ∞ | Positive:Negative:
| |
Tainted | ∞ | Hunger rate +100% Lightning Resistance -25% |
Weight
Icon | Name | Duration | Effects |
---|---|---|---|
Bag Overweight | ∞ | Reduced Movement Speed Immobility | |
Pouch Overweight | ∞ | Reduced ![]() |
Other Negative
Icon | Name | Duration | Effects |
---|---|---|---|
Blood Leech Victim | 120 seconds | Lose -0.41% ![]() | |
Life Drain | ∞ | Maximum Health -30%~90% |