New Player Guide
The New Player Guide is a resource for new players to familiarize themselves with the basics of Outward, and find helpful tips.
About Outward[edit | edit source]
Outward is a fantasy-survival-RPG. The identifying features of this game are it's survival elements (including many of it's unique gameplay mechanics), and its focus on real consequences as a result of every decision made, as well as a ritualistic and complex approach to magic and combat.
Mechanics[edit | edit source]
Mechanics (or Gameplay Mechanics) are the foundational systems and aspects of Outward.
Character Attributes[edit | edit source]
Achievements can be earned on all platforms, though they do not grant any in-game benefits.
Saving[edit | edit source]
Outward doesn't have a typical saving system. Instead of manual saving, the game automatically saves your progress periodically, and forces you to deal with the consequences of your actions. If you are defeated, one of many different Defeat Scenarios will occur. These scenarios range from a stranger helping you back to your home, to bandits enslaving you in their mines. This is why planning your attacks is very important in Outward.
Story Progression[edit | edit source]
Choices in Outward are meaningful and permanent. From large choices like which faction the player joins, to small ones like individual dialogue options, every decision in Outward can have lasting and far-reaching impact. Decisions are permanent, and players will need to make multiple characters if they wish to experience all possible outcomes.
Combat[edit | edit source]
Combat in Outward is characterized by the player's ability to outsmart and outplay their opponents, as many weapons, armor and skills accessible to the player are also accessible to enemies.
Timing and patience are key to mastering Outward's combat, as well as understanding your opponents.
Magic[edit | edit source]
Magic in Outward is ritualistic and deliberate. In order to use magic players must first unlock Mana by traveling to the center of Conflux Mountain and permanently sacrifice some portion of their maximum Health and Stamina.
Quite often spells are not very powerful when used by themselves. Skill Combinations are necessary to unleash the true potential of your abilities.
Crafting[edit | edit source]
Environment[edit | edit source]
The world itself has many mechanics which will affect the player's experience. The temperature of the environment will make the player hot or cold, potentially leading to negative effects or disease. It can even rain and snow, which have their own Effects.
Time[edit | edit source]
In-game time in Outward passes 24-times faster than in real life. In other words, one day of in-game time is one hour of real life, and one hour of in-game time is two and a half minutes in real life.
- Daytime is between 5:00 am to 9:59 pm, and Nighttime is between 10:00 pm to 4:59 am
- Multiple quests need to be completed before a certain number of in-game days have passed.
- Some quests will give you explicit time requirements (such as the 5 day limit in Call To Adventure), others will give you more implicit requirements that can result in multiple quest outcomes. In both cases the Quest Log does not track when a quest was issued to you, so it is entirely up to the player to manage their time.
- Traveling between regions will advance time ahead by 2 or 3 days depending on the regions you are departing/arriving from.
Temperature[edit | edit source]
- Temperature changes occur between day and night in most regions. The Abrassar region for example is very hot during the day, but becomes very cold at night.
- Winter will arrive in the Chersonese region after a certain number of days have passed, and recede again after another long period
- Enmerkar Forest has a foggy, wet season, though it is not as cold as Chersonese winter.
Defeat Scenarios[edit | edit source]
The player is never truly defeated in Outward, they will simply pass out and wake up in a random scenario. This can be positive or negative - the player might receive help from a friendly passer-by, or they may be captured by Bandits and thrown in a prison. Being defeated will also move time forward by a reasonable amount.
Legacy[edit | edit source]
Legacy is a mechanic by which the player can inherit items from previous characters with the use of Legacy Chests.
When creating a new character, the player must select the "Legacy" option on the character creation menu, and choose which ancestor they want to inherit from.
Certain items will be upgraded when inherited on the legacy character.
Hardcore Mode[edit | edit source]
Hardcore Mode is an alternate gameplay mode, where players have a 20% chance of permanently dying when defeated. When a player permanently dies, they will see a unique defeat scenario screen, before their character is permanently deleted.
Players who choose to play in Hardcore Mode will be unable to play with non-Hardcore players, and vice versa.
Tips[edit | edit source]
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General[edit | edit source]
- When you have to spend night outside, seek butterflies, as these indicate a safe place to rest.
- Drinking Water provides a Stamina regeneration buff, which is also useful during combat and while traveling.
- Most Food provide a regeneration buff to one or more Attributes. Meals such as Meat Stew and Jerky can be used as a fairly cheap way to regenerate Health between battles.
- Use a bow as binoculars, even without arrows, it can zoom in with aim. This can be useful for scouting ahead and take detours to avoid strong Enemies.
- Investing in Tents is worthwhile, since it provides stamina buff after sleeping in it.
- One Waterskin of saltwater can be boiled for 5x Clean Water and 5x Salt.
- Valuable items such as Silver can be stolen by Bandits and other enemies in Defeat Scenarios.
- Items dropped in towns usually never disappear.
Combat[edit | edit source]
- Enemies will not stagger from your attacks unless their Stability is below 50%. Using Skills with High Impact like Push Kick and Mana Push are often critical to Melee combat if you wish to avoid damage.
- Instead of blocking and dodging during combat, try to learn to avoid damage by walking or running in short bursts, as both blocking and dodging use stamina, and while blocking you don't recover stamina either.
- During combat, depending on the swing direction of your opponent it is possible to completely avoid all damage by sidestepping and encircling your target the moment they attack.
- Note: This does not apply to magical blasts, but you can still dodge to avoid it in case you can't sidestep it.
- As a rule of thumb, move in opposite direction of their dominant hand.
- Use Traps to even the odds. Set up several in a doorway or on a bridge, any choke-point in terrain.
- It's worth using Bandages before combat as it will heal you over time.
- Use Bows or other ranged weapons to gain the aggression of a single enemy, without attracting other nearby enemies.
- You should drop your backpack during combat if it restricts your dodge.
- Enemies can fight each other as well. Use this to your advantage and let them work each other down, then finish off the survivors.
Inventory Management[edit | edit source]
- Items in your Stash do not decay unless you are at your home. Use them to store perishable items you plan on using later.
- Be careful Crafting out in the field if weight is a concern! With some recipes (including many Cooking and Alchemy recipes) the result actually weighs *more* than the items used to make them.
- It's better to have your Backpack be too full than your Pouch, since you can drop your backpack and loose the encumbrance penalty when in combat.
- Keep in mind how common an item is before deciding to keep it. For example, in most places there is no reason to hold on to Wood or many of the items crafted from it because trees are easy to find and each one provides an infinite supply, while Turmmips and Salt are easy to find in Chersonese and only need to be carried in large quantities if you plan on traveling to another region.
- Silver can be heavy in large quantities, make sure to convert as much as you can to Gold Ingots when possible, which are always bought and sold at exactly 100 no matter where you are and weigh only one tenth as much.