Magic

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Magic is one of the gameplay mechanics in Outward. https://dev.fandom.com/wiki/NullEditButton

Description[edit | edit source]

In Outward, Magic is not designed to be simple, it is ritualistic and deliberate. Spells can be used as standalone abilities, however planning and combinations are required for the full potential of these abilities to be unleashed.

Most magical skills require mana to be cast, however there are a few exceptions such as Frost Bullet and Gong Strike.

For a list of skills related to each element, see these pages:

Shaman[edit | edit source]

Shaman Magic is learned at Adalbert the Hermit in Chersonese.

Some of these skills require the Cabal of Wind towers to be activated in the player's current region.

Rune Mage[edit | edit source]

Main article: Rune Magic


Rune Magic is learned from Flase in Berg.

These spells require an equipped Lexicon (or equivalent item), or the Internalized Lexicon passive.

The four basic runes can be combined to cast powerful abilities. See the main article for all combinations.

Runes[edit | edit source]

Philosopher[edit | edit source]

Philosopher magic is learned from Alemmon in Monsoon.

Spells

Discipline is required to cast Chakram Spells.

Weapon Magic[edit | edit source]

Magic can strengthen weapons with imbues, and also discharge those imbues at enemies.

Melee Infusions

Discharge Skills

Pistol Skills

See Also[edit | edit source]