Outward contains many gameplay mechanics that will greatly impact players over the course of their journey in Aurai.
Character[edit | edit source]
Achievements can be earned on all platforms, though they do not grant any in-game benefits.
Story Progression[edit | edit source]
Choices in Outward are meaningful and permanent. From large choices like which faction the player joins, to small ones like individual dialogue options, every decision in Outward can have lasting and far-reaching impact. Decisions are permanent, and players will need to make multiple characters if they wish to experience all possible outcomes.
Combat[edit | edit source]
Combat in Outward is characterized by the player's ability to outsmart and outplay their opponents, as many weapons, armor and skills accessible to the player are also accessible to enemies.
Magic[edit | edit source]
Magic in Outward is ritualistic and deliberate. In order to use magic players must first unlock Mana, players must first journey to the center of Conflux Mountain and permanently sacrifice some portion of their maximum Health and Stamina.
Crafting[edit | edit source]
Environment[edit | edit source]
The world itself has many mechanics which will affect the player's experience. The temperature of the environment will make the player hot or cold, potentially leading to negative effects or disease. It can even rain and snow, which have their own Effects.
Time[edit | edit source]
The passage of time plays an important role in the way many in-game systems behave.
- In-game Time passes 24x faster than in real life. One day of in-game time is 1 hour of real life. One hour of in-game time is 2 minutes and 30 seconds.
- Daytime is between 5:00 am to 9:59 pm, and Nighttime is between 10:00 pm to 4:59 am
- Multiple quests need to be completed before a certain number of in-game days have passed.
- Some quests will give you explicit time requirements (such as the 5 day limit in Call To Adventure), others will give you more implicit requirements that can result in multiple quest outcomes. In both cases the Quest Log does not track when a quest was issued to you, so it is entirely up to the player to manage their time.
- Enemy spawn behavior is reduced during Winter Time for Chersonese
- Traveling between regions will advance time ahead by 2 or 3 days depending on the regions you are departing/arriving from.
- After completion of faction quests, NPCs will tell you to speak to them again in 3 in-game days.
Temperature[edit | edit source]
- Temperature changes occur between day and night in most regions. The Abrassar region for example is very hot during the day, but becomes very cold at night.
- Winter will arrive in the Chersonese region after a certain number of days have passed, and recede again after another long period
- Enmerkar Forest has a foggy, wet season, though it is not as cold as Chersonese winter.
Defeat Scenarios[edit | edit source]
The player is never truly defeated in Outward, they will simply pass out and wake up in a random scenario. This can be positive or negative - the player might receive help from a friendly passer-by, or they may be captured by Bandits and thrown in a prison. Being defeated will also move time forward by a reasonable amount.
Legacy[edit | edit source]
Legacy is a mechanic by which the player can inherit items from previous characters with the use of Legacy Chests.
When creating a new character, the player must select the "Legacy" option on the character creation menu, and choose which ancestor they want to inherit from.
Certain items will be upgraded when inherited on the legacy character.
Hardcore Mode[edit | edit source]
Hardcore Mode is an alternate gameplay mode, where players have a 20% chance of permanently dying when defeated. When a player permanently dies, they will see a unique defeat scenario screen, before their character is permanently deleted.
Players who choose to play in Hardcore Mode will be unable to play with non-Hardcore players, and vice versa.