|This article is exclusively about Modding – changing the original game.
Please note that Modding is not maintained or endorsed by Nine Dots Studio.
Modding refers to the process of modifying Outward's code or assets in some way.
Game Engine[edit | edit source]
Outward uses the Unity engine with C# (version 5.6.1p2, although Nine Dots have announced they are planning to upgrade to 2018.4)
Mods[edit | edit source]
Most Outward Mods are found on the website nexusmods.
For instructions on how to set up mods and a Mod Loader, see Installing Mods.
Developing Mods[edit | edit source]
See Getting Started Developing Mods for a basic guide on how you can approach mod development.
For more help, join the Outward Discord and ask for help in the Modding channel.
Notes[edit | edit source]
- A mod is generally built to customize a particular version of outward, and can cause issues when used with other versions.
- Multiple mod installations can also cause conflicts.
- As mods are not officially tested or endorsed, they are not guaranteed reliable. Players may be advised to back up their saved game data, as well as their original game installation before attempting a mod installation. It is possible that saved game data becomes deleted or corrupted when installing mods.